No part of this book or contents were plagiarized from the Necronomicon of Abdul Alhazred, and no foul entities from the spheres beyond will be summoned during the use of this book. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Petersen Games game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). ISBN-13: 978-0-999 Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, dialogue, plots, storylines, locations, characters, artwork, and trade dress. Sandy Petersen’s Cthulhu Mythos: Ghoul Island Act 2: Ghoulocracy © 2019, Petersen Games. Playtest Support Bob Geis Rachel Wolfe Michael Branch Josh Haney Chris Hession Die allermeisten neueren Bücher liegen in originär elektronischer Form vor.Editing and Proofreading Eytan Bernstein, Erik Scott de BieĬover and Interior Art Kent Hamilton Steven Zapata Carl Springer J.J. Auch ihre Datei-Größe ist meist deutlich kleiner als die von Büchern, die eingescannt werden mussten. Einige besonders alte und vergriffene Bücher können sogar nur in Form eingescannter Bilder angeboten werden.ĭiese eBooks wurden direkt aus einer elektronischen Original-Datei erstellt und sind daher komplett durchsuchbar. ![]() Ähnliches gilt für einige besonders dicke Bücher, die umgewandelt werden mussten und daher keinen durchsuchbaren Text enthalten. Trotzdem kann es vorkommen, dass Text vor manchen Hintergründen sowie an Handschriften angelehnte Schriftarten nicht von der OCR-Software erkannt wurde - diese Texte können leider nicht durchsucht werden. Das Ergebnis des OCR-Vorgangs wurde dann unsichtbar auf den Seiten platziert, damit du den Text durchsuchen kannst. ![]() Jede Seite wurde durch eine Optical Character Recognition (OCR) Software analysiert, um den gedruckten Text zu erkennen. Grasp the potential of the unearthly and inhuman…” – Paul Baldowskiĭiese eBooks wurden durch einen tatsächlichen Scan eines gedruckten Exemplars dieses Buches erstellt das Ergebnis wurde dann in ein PDF umgewandelt. “I consider this series a wake-up call to the lacklustre, to remind them tales of the Mythos, using whatever system, should instill uneasiness, upset and fear. “a brief injection of Hite-ian awesome … they’re just about the right length to digest in a single sitting, and full of amazing ideas that will make anyone’s game into a flavourful occult gumbo.” – High Trust, High Drama Blog The ZIP file includes the PDF, EPUB and MOBI versions of this product. Horrific scenario seeds burst and bloom, story spines protrude and deform, in a blasphemous garden any Keeper can harvest. Hite traces these foul things through their legendary history, and provides further clues for any Investigator to follow. Alternate versions and new explanations provide the same jolt of mythic bisociation that the gods and titans receive in the Trail of Cthulhu corebook. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. And new powers, like Consume Memories and Greater Ghoul, with GUMSHOE statistics.Rules for becoming a ghoul (Oh God! Why! Why?!). ![]() Five mythic echoes from across the world.Keeper clues for every GUMSHOE investigative ability.Two unique scenario seeds, Pour Another Ghoul One, and Have Your Quake And Eat It Too.Ghouls can see into both infrared and ultraviolet in utter darkness, they can find a foe by smell or sound. Their eyes are red or yellow, and glow in pitch blackness or when hungrily attentive on something or someone. ![]() They move in a low, hunched posture, almost semi-bipedal they climb, leap, and lope at prodigious speed. They smell horrible, like open graves and rot and wet dogs. Their greenish or grayish skin is matted with grave earth or flecked with leprous lesions and leathery dead spots. Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell in graveyard warrens, subway tunnels, and the like beneath many human cities. “These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris - or just stay in Boston for some fine New England cuisine!
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